Boston City Flow


We are built for action. We are built for action. every time I say it it feels silly even saying it, but we are built for action. We are built for action because we are placed between three, the future, the present and the past.

I have showcased different productivity and GTD tools on this site. As said before,for action and reaction to be effected in our lives,  simplicity is key, read John Maeda’s The Laws of Simplicity. I simplify my broad categories to the three, Future, Present, Past. The present, or now, is, in my view, interchangeable with action.

  1. This category holds anything undone. Ideas, plans,concepts,meetings,dates,you name it, thy fall under subcategories within the future category.
  2. This holds everything that needs getting done now. The present encapsulates the imaginary constant we call NOW. Now does not exist. We are built for action, for we are constantly hurtling into…

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I was inspired to write this post on gamification of GTD (Getting Things Done) after reading this Blog post by a certain Ikaruga on the possible design of GTD tools around game theory.

This post was written I believe, quite a while before everyone was talking about enterprise gamification and the writer lays out the principles around which gamification of GTD would be optimal, being:

  1. GTD needs a compelling story
  2. GTD Needs clearly defined and easy to understand rules and objectives.
  3. GTD Needs unnecessary obstacles (it needs to be fun)

The writer was way ahead of the curve, the idea of gamification of GTD and now the term GAMIFICATION is now THE subject of discussion in enterprise productivity and not just personal productivity. 

Of course market leaders like Microsoft and IBM have for a while been toying internally with workforce gamification for a while now.

For example, Ross Smith, then…

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This article is a stub.
Please submit comments to add value to the content. It is an expression of a moments frustration with social media.
I am publishing it all the same..

There is too much noise out there on the web.

People shouting so much I can hear them as I sleep.

Internet Apathetic groups are growing.

SSO advocates are on the rise. This crap of signing into the different portals is so tiring, coupled with the constant feeling of not being up to date?

Some are bound to switch off until all are subjected to OpenID or another SSO solution.

I might just join this crusade.

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Remember my post about smartphones vs dumbphones?


Well. My need for twitter led me to find a way to tweet on my dear 2,000 kenya shilling alcatel OT 305. (Why these phones are called OT i do not know, as no Otieno would be caught dead with one.)


With reference to the smartphones vs dumbphones post, I am getting smartphone cravings. Especially at this time when the Ideos phone is all the rage.

The solution is Safaricom’s Tweet to Text, (or is it text to tweet.)

Niko Na Safaricom ( I am with Safaricom ) so the experience here describes the process from a Safaricom point of view. However, if you are on airtel, text +40404

The system uses USSD, an SMS push-pull system, where you query twitter with keywords and in this case, are charged at standard SMS rates.

  1. STEP ONE: Send an SMS with the…

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The numbers do not lie.

The basic strategy utilised by most social media companies is building up users at any cost.

Because once you have the numbers, you can convince any corporation, investor, angel fund, IPO, place their bet with you.

This, apart from superior functionality, I believe, is one of the primary reasons Twitter went with Tweetdeck.



Now,talk about interesting release timing.

Whilst the ink dries on the agreement between Twitter and Tweetdeck, twitter gaining one of the worlds most popular social media aggregation desktop application, the chaps over at UberMedia, who have been rumoured at having a thing for and hitting on TweetDeck in her maiden years, launched an Ashton Kutcher branded Twitter application, A.Plus.

As more and more people and entities hear about and join twitter, it becomes more and more about a numbers game. Twitter is, nowadays, less and less about geeks representing…

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The Truth about Piracy is that no one is getting hurt. That’s it.

Current stats via IDC posit that 70 percent of software in East Africa is pirated.

This is then computed into millions of dollars worth of losses.

I disagree. Piracy has greater advantages than losses.



Particularly in the mass market and user application layer, piracy is to mindshare what marketing and advertising used to be.

In a prior article herein, Think Big Vs Think Small, ID games came on to the scene and revolutionized the process of software distribution. They gave out their game, DOOM, for free.

ID were, at this time, already a well known company, with established gaming competence and notoriety through their earlier release, Castle Wolfenstein.

With DOOM, however, they decided to get mindshare and have the whole world know what they are and are about by dishing out DOOM FOR…

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In my engagements with prospects and clients, the following are some of the concerns that I have found:

· Local mail server replication:

One of the aspects we have heard them asking for the most is local replication on regional servers so that uptime is maintained regardless of downtime in the international link. This is one of the factors some schools are opting to go on Google Apps for Education, as they offer a level of replication through the Google cache servers in the regional ISP’s.


· ILM (Identity Lifecycle Management):

The ILM 2007 is not being offered by some regional Microsoft Distributors, as the solution being preferred is Forefront, for Identity Management, which is not compatible with the Live @ Edu environment. In an environment that has not upgraded to 2010, this becomes a bit tricky. Also, the 32 bit 64 bit differences in…

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Angry Birds.

Gotta love those Angry Birds.

Our kids love those Angry birds.

Gamification of education is meant to fill the gap between current education systems and the present world of multimedia in which children lives. It is a method which encompasses both digital and real world methodologies to educate in a game format.

Wise scholars have talked in depth on the gamification of education.

One of the best explanations of this concept is done by Gabe Zichermann in the following TED video.


I think the folks at Angry birds have some lessons to share with the edu fraternity on the implementation of gamification.

  1. Simplicity– Angry birds is so simple to play, even a three year old just needs to look at it once to know what to do.
  2. Levels- in each stage there are three levels of completion, and if one does not do so well, it…

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